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![[Post New]](/templates/default/images/icon_minipost_new.gif) 02/06/2008 23:20:12
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skyser
Joined: 02/06/2008 22:25:22
Messages: 3
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are there any other model formats likely in the near future?
thanks for your help.
--Spencer
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![[Post New]](/templates/default/images/icon_minipost_new.gif) 03/06/2008 09:15:06
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karp
Joined: 03/06/2008 09:00:12
Messages: 313
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It depends on a requests... probably it is a good idea to create voting on a formats?
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![[Post New]](/templates/default/images/icon_minipost_new.gif) 03/06/2008 11:02:45
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skyser
Joined: 02/06/2008 22:25:22
Messages: 3
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can you provide an example of using th loader?
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![[Post New]](/templates/default/images/icon_minipost_new.gif) 03/06/2008 11:07:07
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karp
Joined: 03/06/2008 09:00:12
Messages: 313
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Yes, we'll provide importing tutorial this week.
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![[Post New]](/templates/default/images/icon_minipost_new.gif) 03/06/2008 18:04:34
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voland
Joined: 01/06/2008 18:57:52
Messages: 2
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Here how I do so:
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![[Post New]](/templates/default/images/icon_minipost_new.gif) 03/06/2008 21:27:56
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wolf
![[Avatar]](/images/avatar/b3f0c7f6bb763af1be91d9e74eabfeb199dc1f1f.jpg)
Joined: 31/05/2008 23:19:38
Messages: 1521
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In 76-77 lines is good to insert vertex/face optimization with MeshUtils.
I use recursive method to do optimization through object hierarchy.
This message was edited 1 time. Last update was at 03/06/2008 21:29:06
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![[Post New]](/templates/default/images/icon_minipost_new.gif) 03/06/2008 23:20:55
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makc
![[Avatar]](/images/avatar/bbcbb1e844266f4abdfc29b3d8a64628607fa47e.png)
Joined: 02/06/2008 12:19:17
Messages: 1704
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how does this affect vertices order and relation to faces/uvs? could you explain in-depth what exactly it does? if I am going to, for example, tween the vertices, I need complete idea of mesh organization.
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![[Post New]](/templates/default/images/icon_minipost_new.gif) 04/06/2008 11:18:27
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mike
Joined: 01/06/2008 00:00:06
Messages: 786
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makc, this will be explained in "Importing models" tutorial which is coming soon.
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![[Post New]](/templates/default/images/icon_minipost_new.gif) 04/06/2008 23:10:19
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tsnk
Joined: 01/06/2008 21:24:28
Messages: 2
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Loader3D works very fine !
So i add your code for optimization, but with a little scene 3D, I got 16 fps.
So it's so bad compared with yours demos !
you can see it here : http://lab.tomysnockers.net/ville3D/Main.html
Maybe there is a secret ?
i'm impatient of your tutorial !
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![[Post New]](/templates/default/images/icon_minipost_new.gif) 05/06/2008 08:46:59
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wolf
![[Avatar]](/images/avatar/b3f0c7f6bb763af1be91d9e74eabfeb199dc1f1f.jpg)
Joined: 31/05/2008 23:19:38
Messages: 1521
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Thomas, the secret is
Perpective correction working much faster on low quality.
You can change quality only on movement as we made in demos.
This message was edited 2 times. Last update was at 05/06/2008 08:48:02
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![[Post New]](/templates/default/images/icon_minipost_new.gif) 05/06/2008 08:53:07
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wolf
![[Avatar]](/images/avatar/b3f0c7f6bb763af1be91d9e74eabfeb199dc1f1f.jpg)
Joined: 31/05/2008 23:19:38
Messages: 1521
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Also, you can change texture precision on movement.
Don't forget to make a release build (in Flex Builder: Project -> Export Release Build...).
Debug version works by 20-30% slower.
This message was edited 2 times. Last update was at 05/06/2008 12:28:35
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![[Post New]](/templates/default/images/icon_minipost_new.gif) 05/06/2008 10:56:42
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ibsn
Joined: 04/06/2008 11:42:16
Messages: 10
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Thomas brault wrote:Loader3D works very fine !
So i add your code for optimization, but with a little scene 3D, I got 16 fps.
So it's so bad compared with yours demos !
you can see it here : http://lab.tomysnockers.net/ville3D/Main.html
Maybe there is a secret ?
i'm impatient of your tutorial !
Thomas, can you get me sources of your example?
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![[Post New]](/templates/default/images/icon_minipost_new.gif) 05/06/2008 11:06:28
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tsnk
Joined: 01/06/2008 21:24:28
Messages: 2
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it's the same code that Андрей Жуков said at the top.
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![[Post New]](/templates/default/images/icon_minipost_new.gif) 05/06/2008 11:10:51
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ibsn
Joined: 04/06/2008 11:42:16
Messages: 10
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but how realise walking on the map?
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![[Post New]](/templates/default/images/icon_minipost_new.gif) 05/06/2008 11:20:15
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makc
![[Avatar]](/images/avatar/bbcbb1e844266f4abdfc29b3d8a64628607fa47e.png)
Joined: 02/06/2008 12:19:17
Messages: 1704
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Alex Savinykh wrote:but how realise walking on the map?
Thomas brault wrote:it's the same code that Андрей Жуков said at the top.
namely, cameraController.processInput ();
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