Is there a way to convert a mesh's verex points into their global positions?
I can't seem to find a translatePoint function in the Matrix3D class.
I'm trying to get the matrix transformation of the mesh then use that along with the local vertex positions to find their global positions.
The flash Matrix3D class has a function called "transformVector" which is what I'm after.
Thanks.
*I've also tried converting the Alternativa Matrix3D into a flash Matrix3D object without success.
This message was edited 1 time. Last update was at 29/01/2010 04:39:21
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