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alternativa have 3dmax script generator ?  XML
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Berk Badem


Joined: 01/12/2008 20:43:00
Messages: 21
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alternativa have 3dmax script generator ?

same as : http://seraf.mediabox.fr/showcase/as3-geom-class-exporter-for-3ds-max-english/
Mikhail Fominykh


Joined: 01/06/2008 00:00:06
Messages: 764
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No, it hasn't.
makc  


Joined: 02/06/2008 12:19:17
Messages: 786
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Krzysztof Cieslak wrote:so how to convert 3ds to a mesh?
Mikhail Fominykh wrote:See generateClass() function
Berk Badem


Joined: 01/12/2008 20:43:00
Messages: 21
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but i couldn't use that. Do you have example source?
Matt Desl


Joined: 08/01/2009 09:47:58
Messages: 12
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Berk xxL wrote:but i couldn't use that. Do you have example source?

Here is an example.

Much of it is taken from the tutorial:
http://docs.alternativaplatform.com/display/TDEN/Model+import

(Note that each separate object in the 3DS will be separated into different AS classes.)
good truth


Joined: 07/01/2009 12:03:17
Messages: 38
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here what is my.package, can u elaborate it please and

how to separate object in the 3DS into different AS classes

This message was edited 1 time. Last update was at 16/01/2009 13:01:26

good truth


Joined: 07/01/2009 12:03:17
Messages: 38
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I have taken the example in Loader3DSTutorial Example and tried to generate the MeshUtils.generateClass() and i have used it
But when i run the fla file i get error as


ReferenceError: Error #1069: Property load not found on House1.Ground and there is no default value.
at GenerateMesh1/::loadNextResource()
at GenerateMesh1$iinit()


So can anyone tell me how to solve this?
Berk Badem


Joined: 01/12/2008 20:43:00
Messages: 21
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if have to using my model then i get nothing but if i using house.3ds i get code.
Matt Desl


Joined: 08/01/2009 09:47:58
Messages: 12
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Can we see some code? Try to use the code I gave in my last post.

"my.package" is the package name for the script. In my example, the generated class will begin with:


The code I gave you will output a separate AS class for each new object in the 3DS file ("roof", "walls", etc).
good truth


Joined: 07/01/2009 12:03:17
Messages: 38
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Thanks, i am getting it now
good truth


Joined: 07/01/2009 12:03:17
Messages: 38
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In bunker or Temple source code provided , if we want to load a 3DS object , Is it possible? how to do it ?
Matt Desl


Joined: 08/01/2009 09:47:58
Messages: 12
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See the tutorial.
http://docs.alternativaplatform.com/display/TDEN/Model+import

This message was edited 1 time. Last update was at 19/01/2009 10:41:50

 
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