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Messages posted by: taurus76
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Looks great! Is there any chance for Occlusion Shader?
ahh yeah.... didnt see those 2 lines there... thanks makc
I thought parser loaded materials by himself, couse I see my UV map on the model loaded just fine.
Hi!

How can I know when model is visibly added to stage?

I'm adding it by:


I dont want to render 3D space all the time so I invoke camera.render(); after container.addChild(mesh); but the model is still not visible on stage. How to gain knowledge when the model is "physically" added to display and after it add camera.render();?

T76
Hi!

I've got problems with MovieClipMaterial

When I change the material the bitmap from MovieClipMaterial remains in alt3d engine and is still used.

First i change the material to new one and then I try:
mcMaterial.texture.bitmapData.dispose();

Bu then I get errors every frame: (even when there is another material assigned to the object)

ArgumentError: Error #2015: Invalid BitmapData.
at flash.display::BitmapData/fillRect()
at alternativa.engine3d.materials::MovieClipMaterial/redraw()[G:\works\Alternativa3D\src\alternativa\engine3d\materials\MovieClipMaterial.as:111]

thx
T76
Oh.... that chages alot. Is this an answer to octobers "new flash 3D API" ?
Mi makc,

Sounds fantastic, but when I ask my FlashDevelop what properties he can give me for materials in A3D he don't give me too much. I don't see any offset prop or any other to hook on with any modifications. Could you please point me the direction?

T76
Hi!

Is it possible to disable z-sort, BSP in runtime? I would like to disable Z-sort on camera move and enable it after stopping to get good image quality.

Greetzz
T76
One more quick question (due to my lack of knowledge of Alt3D)

Is there a quick way to make such a surface double sided? Other than building faces "clock-wise" ?
Hi Anben!

So now I have several solutions. I'll try to look for best option. Thanks for pointing the way.

Paweł
Thought about first option (4 planes) but, there could be difficulty with UVmapping these separate planes to create a consistent wall: eg. a shadow in wall corners. The problem grows bigger when there is more than one window on wall.

Paweł
Yeah, this looks like a good workaround, I'll surely try this! Thanks Ian!
Hi ian!

All this is because all the dimensions are variables. User can change wall width, height, window width, window height, window elevation etc... Do you think its possible with your concept?

Paweł
Is there a way to create custom UVMap map for created face?
Hi Julien!

I've found UVMap tutorial, in..... tutorials!

Thanks for pointing me to right direction!

My next problem is the "hole in the wall", I'm using it to make space for windows in my project.
This is how i draw walls:



When using the TextureMaterial it coveres the hole. How to make the UVmap not to cover the hole?

Paweł
 
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