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Right now EllipsoidCollider performs CCD against existing geometry as if it all was static. There are no ellipsoid to ellipsoid collisions at all because EllipsoidCollider is not an Object3D and thus doesn't belong to 3d scene. As for returning additional collision data, I'm sure that Vladimir (int) will clarify this question a bit later.
About physics engine. There are plans on releasing a physics engine, perhaps even bundled with the 3d engine in one swc, but no certain date for now.
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Links to sources will be added to the site.
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Parser3DS has properties named "materials" and "textureMaterials". The former contains list of all materials found in the 3DS file, the latter contains only TextureMaterials. All materials are already assigned to meshes' faces, so you only need to assign textures to appropriate TextureMaterial objects. Since every Material instance has "name" property, it is quite easy to find those you interested in.
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Plugin crash fixed. New version is available on the site.
magmasto, we've tested the plugin on similar setup (Win7 64, Max 2010 32) and found no problems. If the issue still exists for you, please, write here how to reproduce the bug step-by-step.
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Ну так во FlexBuilder тоже в настройках проекта можно указать.
Project Properties->ActionScript Compiler->Require Flash Player version
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Нужно указать target player 10
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You forgot one parameter: -target-player=10
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Класс должен лежать в каталоге animspriteexample, который в свою очередь должен находиться в каталоге, указанном в параметре компилятора -compiler.source-path
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The example will be a little bit later, after this weekend.
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Could you tell what your operating systems are?
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No, it's not.
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For now there's only Object3D.intersectRay() function which calculates intersection point of a ray and objects hierarchy. There are plans to extend collision detection support, but no specific date yet.
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Your 3DS file contains trimesh object Shape_En29 which has no faces. This causes incorrect behaviour of Parser3DS.
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We have plans to implement WalkController. It's not so simple as in case of single BSP tree, so we cannot say when it will be ready.
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There are chances that MovieClipMaterial will be included in version 7.6. But no guarantee.
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