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		<title><![CDATA[Latest posts for the topic "alternativa have 3dmax script generator ?"]]></title>
		<link>http://forum.alternativaplatform.com/posts/list/40.page</link>
		<description><![CDATA[Latest messages posted in the topic "alternativa have 3dmax script generator ?"]]></description>
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				<title>alternativa have 3dmax script generator ?</title>
				<description><![CDATA[ alternativa have 3dmax script generator ? <br /> <br /> same as : <a class="snap_shots" href="http://seraf.mediabox.fr/showcase/as3-geom-class-exporter-for-3ds-max-english/" target="_blank" rel="nofollow">http://seraf.mediabox.fr/showcase/as3-geom-class-exporter-for-3ds-max-english/</a>]]></description>
				<guid isPermaLink="true">http://forum.alternativaplatform.com/posts/preList/423/2298.page</guid>
				<link>http://forum.alternativaplatform.com/posts/preList/423/2298.page</link>
				<pubDate><![CDATA[Thu, 15 Jan 2009 18:58:07]]> GMT</pubDate>
				<author><![CDATA[ wartoghex]]></author>
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				<title>Re:alternativa have 3dmax script generator ?</title>
				<description><![CDATA[ No, it hasn't.]]></description>
				<guid isPermaLink="true">http://forum.alternativaplatform.com/posts/preList/423/2299.page</guid>
				<link>http://forum.alternativaplatform.com/posts/preList/423/2299.page</link>
				<pubDate><![CDATA[Thu, 15 Jan 2009 23:10:56]]> GMT</pubDate>
				<author><![CDATA[ mike]]></author>
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				<title>Re:alternativa have 3dmax script generator ?</title>
				<description><![CDATA[ [quote="Krzysztof Cieslak"]so how to convert 3ds to a mesh?[/quote][quote="Mikhail Fominykh"]See [url=http://help.alternativaplatform.com/en/client/alternativa/utils/MeshUtils.html#generateClass()]generateClass()[/url] function[/quote]]]></description>
				<guid isPermaLink="true">http://forum.alternativaplatform.com/posts/preList/423/2300.page</guid>
				<link>http://forum.alternativaplatform.com/posts/preList/423/2300.page</link>
				<pubDate><![CDATA[Fri, 16 Jan 2009 01:31:14]]> GMT</pubDate>
				<author><![CDATA[ makc]]></author>
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				<title>Re:alternativa have 3dmax script generator ?</title>
				<description><![CDATA[ but i couldn't use that. Do you have example source?]]></description>
				<guid isPermaLink="true">http://forum.alternativaplatform.com/posts/preList/423/2301.page</guid>
				<link>http://forum.alternativaplatform.com/posts/preList/423/2301.page</link>
				<pubDate><![CDATA[Fri, 16 Jan 2009 02:42:54]]> GMT</pubDate>
				<author><![CDATA[ wartoghex]]></author>
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				<title>Re:alternativa have 3dmax script generator ?</title>
				<description><![CDATA[ [quote=Berk xxL]but i couldn't use that. Do you have example source?[/quote]<br /> Here is an example. <br /> <br /> Much of it is taken from the tutorial:<br /> http://docs.alternativaplatform.com/display/TDEN/Model+import<br /> <br /> (Note that each separate object in the 3DS will be separated into different AS classes.)<br /> [code]		private function init():void {<br /> 			//...<br /> 			loader = new Loader3DS();<br /> 			loader.smooth = true;<br /> 			loader.precision = TextureMaterialPrecision.HIGH;<br /> 			loader.addEventListener(Event.COMPLETE, onLoadingComplete);<br /> 			<br /> 			loader.load("resource/myModel.3ds");<br /> 		}<br /> 		<br /> 		private function onLoadingComplete(e:Event):void {<br /> 			//package of AS class<br /> 			var pkg:String = "my.package";<br /> 			<br /> 			//go through each part of the model<br /> 			for (var o:* in loader.content.children) {<br /> 				var object:Object3D = o;<br /> 				weldVerticesAndFaces(object);<br /> 				<br /> 				//output an ActionScript class from the mesh <br /> 				if (object is Mesh) {<br /> 					trace("///// GENERATED SCRIPT /////");<br /> 					trace( MeshUtils.generateClass(Mesh(object), pkg) );<br /> 					trace("///// END GENERATED SCRIPT /////\n\n");<br /> 				}<br /> 			}<br /> 		}[/code]]]></description>
				<guid isPermaLink="true">http://forum.alternativaplatform.com/posts/preList/423/2302.page</guid>
				<link>http://forum.alternativaplatform.com/posts/preList/423/2302.page</link>
				<pubDate><![CDATA[Fri, 16 Jan 2009 04:06:57]]> GMT</pubDate>
				<author><![CDATA[ davedes]]></author>
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				<title>Re:alternativa have 3dmax script generator ?</title>
				<description><![CDATA[ here what is  [b]my.package[/b], can u elaborate it please and<br /> <br />  how to separate object in the 3DS into different AS classes]]></description>
				<guid isPermaLink="true">http://forum.alternativaplatform.com/posts/preList/423/2305.page</guid>
				<link>http://forum.alternativaplatform.com/posts/preList/423/2305.page</link>
				<pubDate><![CDATA[Fri, 16 Jan 2009 07:51:03]]> GMT</pubDate>
				<author><![CDATA[ good1234]]></author>
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				<title>Re:alternativa have 3dmax script generator ?</title>
				<description><![CDATA[ I have taken the example in Loader3DSTutorial Example and tried to generate the MeshUtils.generateClass()  and i have used it <br /> But when i run the fla file i get error as<br /> <br /> <br /> [b]ReferenceError: Error #1069: Property load not found on House1.Ground and there is no default value.<br /> 	at GenerateMesh1/::loadNextResource()<br /> 	at GenerateMesh1$iinit()[/b]<br /> <br /> So can anyone tell me how to solve this?]]></description>
				<guid isPermaLink="true">http://forum.alternativaplatform.com/posts/preList/423/2306.page</guid>
				<link>http://forum.alternativaplatform.com/posts/preList/423/2306.page</link>
				<pubDate><![CDATA[Fri, 16 Jan 2009 09:33:52]]> GMT</pubDate>
				<author><![CDATA[ good1234]]></author>
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				<title>Re:alternativa have 3dmax script generator ?</title>
				<description><![CDATA[ [b]if have to using my model then i get nothing but if i using house.3ds i get code.[/b]]]></description>
				<guid isPermaLink="true">http://forum.alternativaplatform.com/posts/preList/423/2312.page</guid>
				<link>http://forum.alternativaplatform.com/posts/preList/423/2312.page</link>
				<pubDate><![CDATA[Fri, 16 Jan 2009 16:20:20]]> GMT</pubDate>
				<author><![CDATA[ wartoghex]]></author>
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				<title>Re:alternativa have 3dmax script generator ?</title>
				<description><![CDATA[ Can we see some code? Try to use the code I gave in my last post. <br /> <br /> "my.package" is the package name for the script. In my example, the generated class will begin with:<br /> [code]package my.package {<br />     ...[/code]<br /> <br /> The code I gave you will output a separate AS class for each new object in the 3DS file ("roof", "walls", etc).]]></description>
				<guid isPermaLink="true">http://forum.alternativaplatform.com/posts/preList/423/2313.page</guid>
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				<pubDate><![CDATA[Fri, 16 Jan 2009 16:23:55]]> GMT</pubDate>
				<author><![CDATA[ davedes]]></author>
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				<title>Re:alternativa have 3dmax script generator ?</title>
				<description><![CDATA[ Thanks, i am getting it now]]></description>
				<guid isPermaLink="true">http://forum.alternativaplatform.com/posts/preList/423/2319.page</guid>
				<link>http://forum.alternativaplatform.com/posts/preList/423/2319.page</link>
				<pubDate><![CDATA[Mon, 19 Jan 2009 09:07:15]]> GMT</pubDate>
				<author><![CDATA[ good1234]]></author>
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				<title>Re:alternativa have 3dmax script generator ?</title>
				<description><![CDATA[ In bunker or Temple source code provided , if we want to load a 3DS object , Is it possible? how to do it ? ]]></description>
				<guid isPermaLink="true">http://forum.alternativaplatform.com/posts/preList/423/2320.page</guid>
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				<pubDate><![CDATA[Mon, 19 Jan 2009 09:15:12]]> GMT</pubDate>
				<author><![CDATA[ good1234]]></author>
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				<title>Re:alternativa have 3dmax script generator ?</title>
				<description><![CDATA[ See the tutorial.<br /> <a class="snap_shots" href="http://docs.alternativaplatform.com/display/TDEN/Model+import" target="_blank" rel="nofollow">http://docs.alternativaplatform.com/display/TDEN/Model+import</a> ]]></description>
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				<pubDate><![CDATA[Mon, 19 Jan 2009 10:40:55]]> GMT</pubDate>
				<author><![CDATA[ davedes]]></author>
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